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	<title>James Grenning's Blog &#187; Evolutionary Design</title>
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	<description>Blogging about Agile Development, especially embedded.  Follow me on twitter: jwgrenning</description>
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		<title>Making Progress in Spite of Uncertainty</title>
		<link>http://www.renaissancesoftware.net/blog/archives/85</link>
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		<pubDate>Fri, 28 May 2010 17:51:20 +0000</pubDate>
		<dc:creator>jwgrenning</dc:creator>
				<category><![CDATA[Agile Embedded]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Evolutionary Design]]></category>

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		<description><![CDATA[At the start of a new development effort, there is considerable uncertainty. There are unknowns in hardware, software, product goals and requirements. How can we get started with all this uncertainty? Isn&#8217;t better to wait? If you wait, there really is no end to the waiting, so its better to get started sooner even though [...]]]></description>
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		<title>Agile Design and Embedded</title>
		<link>http://www.renaissancesoftware.net/blog/archives/81</link>
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		<pubDate>Thu, 12 Nov 2009 12:31:03 +0000</pubDate>
		<dc:creator>jwgrenning</dc:creator>
				<category><![CDATA[Agile Development]]></category>
		<category><![CDATA[Agile Embedded]]></category>
		<category><![CDATA[Embedded TDD]]></category>
		<category><![CDATA[Evolutionary Design]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Embedded Agile]]></category>
		<category><![CDATA[TDD]]></category>
		<category><![CDATA[Test Driven Development]]></category>

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		<description><![CDATA[One important realization on the journey from a BDUF approach to an iterative and agile approach is that design is never done. Designs evolve. The waterfall emphasis has been to unnaturally try to control software physics by imposing requirements freezes and burdensome change control. The process of developing software is part science and part creative. [...]]]></description>
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