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	<title>Comments on: Story Weight Reduction Toolkit</title>
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	<description>Blogging about Agile Development, especially embedded.  Follow me on twitter: jwgrenning</description>
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		<title>By: ???? #54 &#124; Daniel Teng&#039;s Blog</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-1064</link>
		<dc:creator>???? #54 &#124; Daniel Teng&#039;s Blog</dc:creator>
		<pubDate>Sun, 03 Jul 2011 14:28:05 +0000</pubDate>
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		<description>[...] ??????? [...]</description>
		<content:encoded><![CDATA[<p>[...] ??????? [...]</p>
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		<title>By: How to split user stories &#171; Management &#171; Agile Mindstorm</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-1032</link>
		<dc:creator>How to split user stories &#171; Management &#171; Agile Mindstorm</dc:creator>
		<pubDate>Thu, 16 Jun 2011 14:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.renaissancesoftware.net/blog/?p=48#comment-1032</guid>
		<description>[...] Story Weight Reduction Toolkit - http://www.renaissancesoftware.net/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Story Weight Reduction Toolkit - http://www.renaissancesoftware.net/ [...]</p>
]]></content:encoded>
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		<title>By: George Dinwiddie&#8217;s blog &#187; Splitting User Stories</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-977</link>
		<dc:creator>George Dinwiddie&#8217;s blog &#187; Splitting User Stories</dc:creator>
		<pubDate>Sun, 01 May 2011 10:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.renaissancesoftware.net/blog/?p=48#comment-977</guid>
		<description>[...] James Grenning “Story Weight Reduction Toolkit” [...]</description>
		<content:encoded><![CDATA[<p>[...] James Grenning “Story Weight Reduction Toolkit” [...]</p>
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	<item>
		<title>By: camestres.com &#187; Links for 17/9/2010 - paolo manca's blog</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-927</link>
		<dc:creator>camestres.com &#187; Links for 17/9/2010 - paolo manca's blog</dc:creator>
		<pubDate>Tue, 21 Sep 2010 22:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.renaissancesoftware.net/blog/?p=48#comment-927</guid>
		<description>[...] Story Weight Reduction Toolkit &#171; James Grenning&#8217;s Blog &#8211;     Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] Story Weight Reduction Toolkit &laquo; James Grenning&rsquo;s Blog &#8211;     Share and Enjoy: [...]</p>
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		<title>By: jwgrenning</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-925</link>
		<dc:creator>jwgrenning</dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:56:53 +0000</pubDate>
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		<description>Here are some more good concrete story diet ideas from Rachel Davies: http://agilecoach.typepad.com/agile-coaching/2010/09/ideas-for-slicing-user-stories.html</description>
		<content:encoded><![CDATA[<p>Here are some more good concrete story diet ideas from Rachel Davies: <a href="http://agilecoach.typepad.com/agile-coaching/2010/09/ideas-for-slicing-user-stories.html" rel="nofollow">http://agilecoach.typepad.com/agile-coaching/2010/09/ideas-for-slicing-user-stories.html</a></p>
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		<title>By: Olga</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-637</link>
		<dc:creator>Olga</dc:creator>
		<pubDate>Wed, 05 Aug 2009 11:18:25 +0000</pubDate>
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		<description>I see one fault in this otherwise immaculate scheme: the fun factor can bring about new and new cycles of SSS! If you get down to the point, the definition of &quot;fun&quot; might involve sophisticated technical implementation. The &quot;fun&quot; part might be very tricky and fuzzy. So, I think it&#039;s better to SPLIT_SPIKE_STUB_ the fun part of each large user story into small technical chunks.</description>
		<content:encoded><![CDATA[<p>I see one fault in this otherwise immaculate scheme: the fun factor can bring about new and new cycles of SSS! If you get down to the point, the definition of &#8220;fun&#8221; might involve sophisticated technical implementation. The &#8220;fun&#8221; part might be very tricky and fuzzy. So, I think it&#8217;s better to SPLIT_SPIKE_STUB_ the fun part of each large user story into small technical chunks.</p>
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		<title>By: alandd</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-635</link>
		<dc:creator>alandd</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:52:23 +0000</pubDate>
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		<description>Good use of examples in this article, James.  Very helpful.</description>
		<content:encoded><![CDATA[<p>Good use of examples in this article, James.  Very helpful.</p>
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	<item>
		<title>By: Michael</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-633</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 04 Aug 2009 13:04:41 +0000</pubDate>
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		<description>This was a very good summary that can be shared with teams still struggling with the SSST concepts.  Less is more!</description>
		<content:encoded><![CDATA[<p>This was a very good summary that can be shared with teams still struggling with the SSST concepts.  Less is more!</p>
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	<item>
		<title>By: Catherine</title>
		<link>http://www.renaissancesoftware.net/blog/archives/48/comment-page-1#comment-628</link>
		<dc:creator>Catherine</dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:26:58 +0000</pubDate>
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		<description>Nice summary of putting stories on diets!</description>
		<content:encoded><![CDATA[<p>Nice summary of putting stories on diets!</p>
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